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MegaMari: Marisa's Ambition
Weapons
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This game has 16 different weapons, each one
good in their own little way. When you beat one of the first 8 bosses, they
drop a shiny orb that contains the weapon. The one character that picks
it up will get that weapon, so it means that only one of them can get the
weapon and the other will go empty-handed. This makes it rather tough to
plan who should recieve which weapon, but we give a couple of solutions
below. No matter which player you are however, you will still recieve Marisa's
Magic Broom, because you cannot beat the game without it. |
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Marisa's Weapons
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Magic Broom / 魔法のほうき (Pick up 4 weapons with Marisa to get this.)
Screenshot
This behaves exactly like Rockman 2's Item 2 does. Just place the Magic
Broom anywhere and quickly get on it to get transferred from one side of
the screen to the next. It drains a bit of ammo too the longer distance
it flies. |
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Yin-Yang Strike / 陰陽ストライク (Reimu Hakurei)
Screenshot
A rolling ball that bounces forward in a slow pace. It's a very strong attack,
but the range is rather short and if it hits a wall or keeps rolling for
a while, it disappears. However, it's a pretty good way to clear out a huge
mass of enemies. |
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Red Magic / 紅色マジック (Remilia Scarlet)
Screenshot
This fires a penetrating shot that leaves a trail and damages whatever enemies
that fly into that trail. It can also be aimed at a upward direction and
it bounces off walls as well. Fire it towards a row of enemies infront of
you and chase after it for maximum effect. |
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Ghost Cutter / ゴーストカッター (Youmu Konpaku)
Screenshot
This will launch a short-range penetrating arc attack that damages enemies,
but it's rather weak and the ammo will run low pretty fast every time you use it. |
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Psycho Missile / サイコミサイル (Reisen Udongein Inaba)
Screenshot
This weapon can blow up green-colored walls in the same manner as Rockman
3's Hard Knuckle. When it hits an enemy, the explosion it causes will take
care of plenty of enemies and it's a pretty fast weapon too. |
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Ice Vulcan / アイスバルカン (Cirno)
Screenshot
It's a machine-gun style attack that sprays out continuous shards of ice.
It's weak, but fast and it's a good alternate to Marisa's regular shots,
although it tends to waste alot of ammo for it to be of good use, besides
against a few bosses. |
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Thousand Knives / サウザンドナイブズ (Sakuya Izayoi)
Screenshot
A tactical ability with only 4 uses, this allows you to freeze time, but
it behaves more like Rockman 4's Flash Stopper, in the sense that when you
use it, it only drains a portion of your weapon meter and you need to use
it again once the effect wears off. Also, while time is frozen, a whole
bunch of knives will fill up the current screen and once the time effect
wears off, the knives strikes every enemy on-screen. Maximize its usefulness
by moving while time is stopped to increase the number of enemies it will
kill, as any minor enemy WILL be destroyed. The knives does bounce off high-protection
enemies though, but it's still a very strong attack and the time stop effect
is highly useful in Patchouli Stage 1's Death Laser area. It also stops
your own projectile attacks if you've fired one off, so it's a fun way to
mix that with say, the Red Magic and then stop time to maximize that weapon's
damage-dealing effect. |
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Butterfly Stream / バタフライストリーム (Yuyuko Saigyouji)
Screenshot
This shoots a bunch of butterflies upwards diagonally. An anti-air attack
that pierces through targets and destroys in a large area. It demolishes
pretty much anything in its path, it also deals lots of damage and the effect
is greater if you keep chasing it. Good against a couple of bosses too. |
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Black Lotus / ブラックロータス (Eirin Yagokoro)
Screenshot
This fires 2 balls, one will hug the ceiling while the other hugs the ground.
Yet another anti-air attack that pierces through a whole bunch of enemies
in one fell swoop. Unfortunately, the balls will bounce away if they hit
a common wall or a high-protective enemy. |
Alice's Weapons
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Shanghai Doll / まあまあ最高の上海人形 (Pick up 4 weapons with Alice to get this.)
Screenshot
This summons the cute doll Shanghai that will keep following Alice until
it spots an enemy. Shanghai will fly infront of the enemy and attack it
with her small projectile attacks in a machine-gun pattern. She's rather
weak though and each bullet waste a bit of ammo, but it's still a neat little
support unit. |
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Homing Amulet / ホーミングアミュレット (Reimu Hakurei)
Screenshot
This launches square symbols forward and homes in on enemies, but it's rather
weak and waste more ammo to take care of one enemy than what it's worth.
What usually takes 2 hits for Alice to kill a enemy with just her regular
attack, this takes double the amount of hits to kill the enemy. Not worth
keeping, so stick with Marisa's Yin-Yang Strike instead. |
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Bloody Curse / ブラッディクルス (Remilia Scarlet)
Screenshot
This throws out a cross-shaped boomerang that stays on the firing point
and then returns to Alice. It spins very fast, deals lots of hits and damage
and can be aimed at 8 different directions, which makes it extremely useful.
Unless it bounces off the enemy, it can really rack up damage. |
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Rolling Slash / ローリングスラッシュ (Youmu Konpaku)
Screenshot
Jump in air to use this. Alice will perform a slicing barrier that surrounds
her and disappears as fast as it appeared. This is one of the strongest
attacks in the game, because of the high damage rate and the huge amount
of enemies that can be chopped to bits with it. And the ammo is on the conservative
side too. The strength and usefulness compensates for its short range. Highly
effective on most bosses and a must against Shikieiki. |
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Mental Sacrifice / メンタルサクリファイス (Reisen Udongein Inaba)
Screenshot
This throws a couple of frags upwards and they explode upon contact. Not
as strong as Psycho Missile, but it can still take care of enemies that
are above you. And just like Psycho Missile, it can blow up green-colored
walls too. |
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White Rose Cluster / ホワイトローズクラスタ (Cirno)
Screenshot
This brings forth a small ice ball at the tip of your fingertips and the
longer you charge it, the bigger it gets, almost like Rockman 2's Atomic
Fire. But if you get hit, you lose the charge up. The charging is rather
slow too, but once the ball is large enough, launch it at a bunch of enemies
and they go down stone-cold. |
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Quicksilver / クイックシルバー (Sakuya Izayoi)
Screenshot
This launches 4 knives forward in different directions. It works best against
minor enemies, since it's a weak attack, but very fast. A bunch of enemies
can be taken out on one go and it's a good weapon to use if you need to
conserve ammo on the other weapons. |
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Reincarnation Ghost / リンカネーションゴースト (Yuyuko Saigyouji)
Screenshot
This summons 8 ghosts that circles around and protects Alice, almost like
Rockman 4's Skull Barrier, but each ghost disappears after taking a hit
(and damaging) or after a certain time limit. You can also dual summon so
16 ghosts can show up to deal massive damage in the process. It's a very
interesting weapon that can be used for more than just a shield, but it
doesn't deflect bullets. |
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Force Crisis / フォースクライシス (Eirin Yagokoro)
Screenshot
This fires a big giant ball that comes down flying diagonally behind Alice.
The weapon is rather powerful, but the aim is hard to master. But it's good
to take out a whole bunch of enemies if you turn around first and fire it. |
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